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Thorp’s ten count strategy
Thorp later discovered that adding four
10-value cards to a deck further increased a player’s
chance of winning their next hand by 1.89%. He proved
that the greater amount of 10-value cards in a deck
the greater their chance of winning.
The 10-count system tracks only two types of cards:
the 10-values (of which there are 16,) and the non-10-values
(of which there are 36.)
The neutral condition of an un-played deck is calculated
by dividing 36 by 16, and equals 2.25. Once this value
drops to 1.0 i.e., an equal number of 10s and non-10s,
the player’s advantage is increased to 9%. By
ranging bets in accord with this advantage, a player
can make potentially huge profits. This system has the
additional advantage of informing a player when to take
insurance (whenever the ratio drops to 2.0).
Like its predecessor, Thorp’s-10 count system
unfortunately has major disadvantages. Not only does
it fail to account for he importance of the Aces, the
10-count system is extremely difficult to memorise,
and should therefore be adopted only by players with
considerable mathematical ability.
Although a potential money-spinner in the few single
deck games on offer today, the inherent difficulties
of learning and memorising the 10-point system make
it accessible to few players. The speed at which Blackjack
is played exerts too great a pressure on a player’s
mathematical skills to make this system viable.

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